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Hi all, I've taken the hexagon shader example found here: http://orx-project.org/wiki/en/tutorials/community/sergeig/hexagongrid
and updated it with an axial/cubial coordinate system as detailed in this article: https://www.redblobgames.com/grids/hexagons/.
I believe it simplifies the original example a little bit, and also allows you to switch between horizontal and vertical orientations of hexagons quite easily.
You can find it here if you're interested: https://github.com/LudiG/tut_hex
Comments
Hi @LudiG,
Nice work. Would you be interested in updating the wiki tutorial by any chance?
Sure, can you set me up with an account?