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This is extremely minor, but in case it hasn't been noticed-- I'm using windows VS 2017.
When I create a new project using the init script, I get a d.ini file that has
ShowFPS = true
in the [Display] section. The result is that the FPS does not show when running the debug build since this seems to belong in a section called
[Render]
If I add [Render] and move the ShowFPS line to that section, I then get the frame rate showing when I run the debug build.
Another apparent issue with FPS is that if I set Fullscreen = true in my [Display] section, the displayed framerate seems unreasonable (like 1500). If I set fullscreen to false, it hovers around 120. Not sure if this is something weird with my hardware (laptop with nvidia) but wanted to mention it.
Comments
Nice catch for the incorrect config template files, I'll fix it immediately!
As a side note, you know that you can turn on/off that display from the in-game console? More info at https://wiki.orx-project.org/en/tutorials/guide_to_the_orx_console#more_getting_and_settingturning_things_on
Regarding the framerate, that means VSync isn't working. Have you tried updating your graphics drivers and made sure you're not overriding the VSync to false in the NVidia control panel?
I fixed the template files, now init should produce correct values.
Thanks for the fix and the graphics card recommendation....I'll check it when I have a chance.
Jon
Yes, my Nvidia settings had vsync off...and actually a bunch of other settings tweaked for some reason.
Thanks! The framerate looks like a real number now!
Nice! I'm glad you got it sorted out!