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Is there a way to set a lifetime based on position, so that an object can be automatically eliminated if it's y value is less than some limit (for example).? I've got bubbles spawning from a character when underwater which float upward from the character as it swims (using an orx spawner). I'd like to kill the bubble object when it reaches the surface of the water. As it is, the bubbles continue into the air above the surface if the character is close to the surface.