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Hi again, I'm implementing a simple type of camera lag so that my character-following camera cannot teleport instantly even if the character occasionally does (like the way I've implemented auto-stepping up hills transports the player up to the next step instantaneously). I'm not going for any fancy lag with acceleration, etc, but just am giving my camera a maximum speed and updating it's position towards its desired target position. I think I can make all that work as needed.
I was wondering if there is any cool orx-config style way of doing camera lag in general. It can sometimes be a nice effect for certain kinds of games....I can imagine having a maximum velocity.x/y options for child objects that allow them to catch up to their parents rather that adopt their positions instantly. A max lag distance could also be set so that the child can't get more than a certain distance away from its parent position. I didn't see anything like this so far, so curious if there is already some way to do this that I'm not seeing (other than code it myself, which is fine).