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I'm currently tying some things to an Animation. A player can pick something up and they bend down and are set as uncontrollable, when the animation ends I figured I could use an animation event handler to set and unset the "controllable" property that I'd place inside the config file. What I'm wondering is whether it would be too much overhead to constantly pull config file information to see whether someone can actually move or not, or whether I'm better off creating a struct with the "controllable" bool and placing the orxObject inside the struct.
As a side thought I was also hoping to make a server/client architecture in the future, and was wondering whether its a terrible idea tying things to animations in this case, and how much having the server not actually display the animations on the screen will affect its animation routine.