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  1. Improving the robustness and scalability of the configuration system

    Tang
    by Tang · January 2022
    #7 0x00007ffff77832bf in orxEvent_Send (_pstEvent=0x7fffffffd6d0) at ../../../src/core/orxEv
  2. Improving the robustness and scalability of the configuration system

    iarwain
    by iarwain · January 2022
    #7 0x00007ffff77832bf in orxEvent_Send (_pstEvent=0x7fffffffd6d0) at ../../../src/core/orxEv
  3. Improving the robustness and scalability of the configuration system

    Tang
    by Tang · January 2022
    #7 0x00007ffff77832bf in orxEvent_Send (_pstEvent=0x7fffffffd6d0) at ../../../src/core/orxEv
  4. Hello, I'm new

    sausage
    by sausage · March 2015
    I probably should let Lydesik explain it better.<br />However, the android builds have some java setup up code that effectively starts your application for you.<br />The speeds are great.
  5. Explosion Animation

    kulak
    by kulak · June 2013
    #7 0x00000001000023ca in ScrollBase::DeleteObject(ScrollObject*) at Scroll/ScrollBase.inl:241
  6. Random Crashes on Startup

    kulak
    by kulak · May 2013
    #7 0x00007fff85ab6020 in _CFBundleCreate ()
  7. Crashes in Tutorials

    kulak
    by kulak · April 2013
    #7 0x000000010196ea09 in orxRender_Home_RenderObject(__orxOBJECT_t const*, __orxBITMAP_t*, __orxFRAME_t*, __orxDISPLAY_SMOOTHING_t, __orxDISPLAY_BLEND_MODE_t) at /Users/sergei/SWDev/CrossPlatform/orx/
  8. Help a noob

    acksys
    by acksys · February 2012
    CharacterWidthList = 7#3#7#10#10#6#10#10#10#10#10#10#10#10#10#10#10#10#10#10#10#10#7#7#10#10#13#10#10#10#10#10#10#13#10#10#13#10#13#10#10#10#10#10#10#10#10#10#7#7#10#10#13#10#10#10#10#10#10#13#10#10#1
  9. font problem and ttf support

    iarwain
    by iarwain · April 2011
    CharacterWidthList = 25#7#9#20#13#16#4#8#8#11#15#4#9#5#12#15#10#16#15#17#16#16#15#16#15#5#5#16#15#16#22#16#14#14#15#16#15#15#15#6#14#17#16#19#14#15#15#14#14#18#17#14#15#25#17#17#16#10#12#9#15#19#9#13#
  10. Crash In IPhone

    jtianling
    by jtianling · May 2010
    if there is hardcoded limit on the number of contact pairs in box2D,it can't explain this crash now.<br />This time,it crashed when there are only two contact with a few balls less than ten.<…
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