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  1. Custom Resource Loader

    iarwain
    by iarwain · April 2023
    If you join our Discord community, you'll find dedicated discussion threads for those live sessions, in addition to the more generic #Support channel.
  2. New people!

    iarwain
    by iarwain · March 2021
    Hi @Tabjones and welcome here. Don't hesitate to ask any questions either here on the forum or on our Discord server in the #support channel!
  3. Fun at work

    iarwain
    by iarwain · September 2020
    If no one has an answer here, don't hesitate to ask your question in the #support channel on our discord server (https://orx-project.org/discord), where other people might have an answer for you.
  4. Object not deleted when handled from collision event

    sacked
    by sacked · January 2020
    # TopPlatformObject # TopRightPlatformObject #StarObject [MiddlePlatformObject@PlatformObject] Position = (-150, 150, 0) Scale = (30, 2, 0) Repeat = (15, 1, 0) [TopLeftPlatformObject@PlatformO
  5. Orx IDE

    sausage
    by sausage · December 2019
    All the shader tutorials are here: https://wiki.orx-project.org/en/tutorials/main#shaders
  6. Orx has transitioned from GLFW 2.7 to 3.2.

    sausage
    by sausage · September 2018
    All the new features have been documented on the wiki at: http://orx-project.org/wiki/en/tutorials/main#display and http://orx-project.org/wiki/en/tutorials/main#system
  7. Dynamically adding collision flags and groups

    Knolan
    by Knolan · January 2015
    CollisionFlagList = hero#scenario
  8. Evalutation for the isometric game

    sausage
    by sausage · December 2014
    GroupList = default #Background #Nature #Sprites
  9. Timeline for Star Scrolling

    sausage
    by sausage · November 2014
    Object = FastStarObject #MediumStarObject #SlowStarObject
  10. Timeline for Star Scrolling

    sausage
    by sausage · November 2014
    ChildList = #FastStarsObjectGroup #MediumStarsObjectGroup #SlowStarsObjectGroup
  11. Tiled MapEditor to ORX Config Converter Tool

    sausage
    by sausage · December 2012
    MapSection2 = S #S #S #S #S..... etc up to 1024 items
  12. List sizes break > 2518 items

    sausage
    by sausage · November 2012
    MyBigList = A #B #C #D #E #F #G #H #I #J #K #L #M #N #O #P #Q #R #S #T #
  13. Getting a list size?

    sausage
    by sausage · October 2012
    Is it possible to get a list size? For example, if I had a list of strings and wanted to know for a loop how many to iterate over, eg:<br /><blockquote class="Quote UserQuote">
  14. Orx Studio

    ainvar
    by ainvar · September 2012
    files may be my orxStudioLib_XXX it's a bu##sh*t <img src="https://forum.orx-project.org/resources/emoji/smile.png" title=":)" alt=":)" height="20" /><
  15. Compiling Android libraries from SVN

    sausage
    by sausage · September 2012
    #set all of sources
  16. Assertion Failed?

    Grey
    by Grey · May 2012
    rel="nofollow">this section</a> again. <img src="https://forum.orx-project.org/resources/emoji/smile.png" title=":)" alt=":)" height="20"
  17. Problem with Code?

    ChaoticCactus
    by ChaoticCactus · March 2012
    ChildList = SoldierGraphics#SoldierNameTag
  18. Problem with Code?

    ChaoticCactus
    by ChaoticCactus · March 2012
    ChildList = SoldierGraphics#SoldierNameTag
  19. orx on iPhone - fps at ~45

    godexsoft
    by godexsoft · January 2012
    I don't know why the 320x480 frustum makes such a difference. It's interesting. As i understand orx is using the native display size and then it is scaling everything according to the frustum/camera s
  20. Split value in config ini file onto multiple lines

    sausage
    by sausage · November 2011
    Hmmm actually, I did wonder one if it was possible to construct inherited lists in the same manner as the objects, graphics ie:<br />AnimationListLeft = #IdleLeft#WalkLeft#JumpLeft#SwimLeft<b
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