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  1. grid mining

    iarwain
    by iarwain · March 2020
    int AmdPowerXpressRequestHighPerformance = 1; } #endif // __orxWINDOWS__
  2. Learning - snags / hangups

    seltzy
    by seltzy · December 2016
    #endif // __orxWINDOWS__
  3. using orxEvent_AddHandler in a header/class

    sausage
    by sausage · January 2015
    #endif // PINBALLBASE_H
  4. using orxEvent_AddHandler in a header/class

    sausage
    by sausage · January 2015
    #endif // MYSTUFF_H
  5. Evalutation for the isometric game

    Trigve
    by Trigve · December 2014
    short, it use some conditional compilation #if/#endif to mix editor/runtime stuff which couldn't be so easily separated and then there is the problem of the building the player when you mix editor/ru
  6. Picking an object within a box

    iarwain
    by iarwain · October 2014
    #endif // __TOUCH__
  7. Debug / Profile / Release

    iarwain
    by iarwain · September 2014
    #endif // __orxDEBUG__
  8. Box2d one way platform/door

    iarwain
    by iarwain · September 2013
    <b>jim wrote:</b>
  9. Box2d one way platform/door

    jim
    by jim · September 2013
    Hmm, I don't see much usage of awake function though, as I am not needing them right now. I will see if I really need them later, or I might add them myself in my local copy first only if I get enough
  10. Polygon Intersection for buoyancy

    epoulsen
    by epoulsen · June 2013
    #endif /* HASMASS_H_ */
  11. More on Shader Coordinates vs Screen Coordinates

    kulak
    by kulak · May 2013
    #endif // __orxMSVC__
  12. Helpful vector / radians / angle snippets

    epoulsen
    by epoulsen · April 2013
    #endif /* COMMON_H_ */
  13. Scroll - anonymous function shenanigans

    sonicbhoc
    by sonicbhoc · September 2012
    #endif // Paradigm
  14. Moving Callbacks to other Code Units

    sausage
    by sausage · August 2012
    #endif
  15. Moving Callbacks to other Code Units

    sausage
    by sausage · August 2012
    #endif
  16. Another problem... D:

    ChaoticCactus
    by ChaoticCactus · March 2012
    #endif
  17. Drawing text dinamically

    luciano
    by luciano · February 2012
    #endif
  18. Controlling FPS

    luciano
    by luciano · November 2011
    #endif
  19. events problem

    luciano
    by luciano · November 2011
    #endif
  20. events problem

    luciano
    by luciano · November 2011
    Yes... this is my magic code :<br /><hr />
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