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  1. grid mining

    iarwain
    by iarwain · March 2020
    #ifdef __orxWINDOWS__ #include "windows.h" extern "C" { _declspec(dllexport) DWORD NvOptimusEnablement = 1; _declspec(dllexport) int AmdPowerXpr
  2. 64-bit Visual Studio 2017 project is not set to compile in plugin mode by default

    iarwain
    by iarwain · February 2019
    #ifndef __orxPLUGIN__
  3. Learning - snags / hangups

    seltzy
    by seltzy · December 2016
    #ifdef __orxWINDOWS__
  4. using orxEvent_AddHandler in a header/class

    sausage
    by sausage · January 2015
    <pre><code>#ifndef PINBALLBASE_H
  5. using orxEvent_AddHandler in a header/class

    sausage
    by sausage · January 2015
    <br />And that works fine.<br />Say for instance you try to move the code into a header and class files so that everything is declared and initialised separately:<br />mystuff.h<b
  6. Evalutation for the isometric game

    Trigve
    by Trigve · December 2014
    story short, it use some conditional compilation #if/#endif to mix editor/runtime stuff which couldn't be so easily separated and then there is the problem of the building the player when you mix edi
  7. Picking an object within a box

    iarwain
    by iarwain · October 2014
    #ifdef __TOUCH__
  8. Debug / Profile / Release

    iarwain
    by iarwain · September 2014
    This version should also work, without making assumption based on enabled debug levels:<br /><pre><code>#ifndef __orxDEBUG__
  9. Box2d one way platform/door

    iarwain
    by iarwain · September 2013
    <div class="QuoteText">One more thing, we could add tool specific stuffs using conditional compilation, so things specific to Box2D could be added under <a rel="nofollow"
  10. Box2d one way platform/door

    jim
    by jim · September 2013
    PHYSICS_BOX2D &lt;a href="https://forum.orx-project.org/index.php?p=/search&amp;Search=#endif&amp;Mode=like&quot;&gt;#endif&lt;/a&gt;, some engines for example cocos2
  11. Polygon Intersection for buoyancy

    epoulsen
    by epoulsen · June 2013
    #ifndef HASMASS_H_
  12. More on Shader Coordinates vs Screen Coordinates

    kulak
    by kulak · May 2013
    #ifdef __orxMSVC__
  13. Helpful vector / radians / angle snippets

    epoulsen
    by epoulsen · April 2013
    #ifndef COMMON_H_
  14. Scroll - anonymous function shenanigans

    sonicbhoc
    by sonicbhoc · September 2012
    #ifndef Paradigm
  15. Save config maintaining file separation

    graag
    by graag · August 2012
    <br />I prepared a proof of concept implementation. You can find a patch in the attachment. For now I've enclosed the implementation inside #ifdef's as I'm not sure if an additional char pointer
  16. Moving Callbacks to other Code Units

    sausage
    by sausage · August 2012
    <pre><code>#ifndef INPUTCONTROLLER_H
  17. Moving Callbacks to other Code Units

    sausage
    by sausage · August 2012
    <pre><code>#ifndef INPUTCONTROLLER_H
  18. New people!

    enobayram
    by enobayram · July 2012
    <div class="QuoteText">I'm afraid you'll have to suffer through <a rel="nofollow" href="https://forum.orx-project.org/index.php?p=/search&amp;Search=#ifdefs&a
  19. New people!

    iarwain
    by iarwain · July 2012
    for now. &lt;img class=" title=":/"><br />But depending on your needs, if you simply want to generically push vertices+attributes for an object I can probably wrap this on
  20. New people!

    enobayram
    by enobayram · July 2012
    platform independent, or should I suffer the #ifdef's if I want that much freedom? If the answer's going to be much longer than yes/no, please tell me, so I can do this properly in a dedicated thread
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