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  1. grid mining

    iarwain
    by iarwain · March 2020
    #ifdef __orxWINDOWS__ #include "windows.h" extern "C" { _declspec(dllexport) DWORD NvOptimusEnablement = 1; _declspec(dllexport) int AmdPowerXpr
  2. Object not deleted when handled from collision event

    sacked
    by sacked · January 2020
    /** * @file spookyparty.cpp * @date 11-Jan-2020 */ #include "orx.h" using namespace std; /* * This is a basic code template to quickly and easily get started with a project or
  3. Tutorial Platform not appearing

    sacked
    by sacked · January 2020
    /** * @file spookyparty.cpp * @date 11-Jan-2020 */ #include "orx.h" using namespace std; /* * This is a basic code template to quickly and easily get started with a project or
  4. Timeline Track Objects doing the same function?

    iarwain
    by iarwain · December 2019
    #include "orx.h" orxOBJECT* spider; void spiderMovement() { orxVECTOR spiderLeftSpeed = { -3, 0, 0 }; orxVECTOR spiderRightSpeed = { 3, 0, 0 }; if (dead == 0) {
  5. Timeline Track Objects doing the same function?

    Super_Michael_05
    by Super_Michael_05 · December 2019
    #include "orx.h" orxOBJECT* spider; void spiderMovement() { orxVECTOR spiderLeftSpeed = { -3, 0, 0 }; orxVECTOR spiderRightSpeed = { 3, 0, 0 }; if (dead == 0) {
  6. Windows UI Scaling Causes Screen Size To Be Incorrect

    Freedom
    by Freedom · December 2019
    /** * @file LogoTest.cpp * @date 27-Dec-2019 */ #include "orx.h" void orxFASTCALL InputUpdate(const orxCLOCK_INFO* _pstClockInfo, void* _pstContext) { const orxSTRINGID logo
  7. GL/gl.h not found when building orx with gmake

    karacol
    by karacol · November 2019
    Datei oder Verzeichnis nicht gefunden #include <GL/gl.h> ^~~~~~~~~ compilation terminated. orxLIB.make:416: recipe for target 'obj/x64/Debug/orxLIB/orxPlugin_EmbeddedList
  8. Organize a project and various useful tips

    iarwain
    by iarwain · July 2018
    * If the project gets big enough, is it possible to distribute C++ code in multiple modules? theoretically yes! Orx uses a simplified form of C++ but it is still C++ standard, so it is sufficient to c
  9. Organize a project and various useful tips

    XenonLab
    by XenonLab · July 2018
    * If the project gets big enough, is it possible to distribute C++ code in multiple modules? theoretically yes! Orx uses a simplified form of C++ but it is still C++ standard, so it is sufficient to c
  10. Learning - snags / hangups

    seltzy
    by seltzy · December 2016
    #include "windows.h"
  11. Orx Packager

    iarwain
    by iarwain · April 2015
    Well, actually I just added a way to support the main config file as part of an archive by letting users add a bootstrap function that will get called when the orxConfig module is ready but before any
  12. using orxEvent_AddHandler in a header/class

    sausage
    by sausage · January 2015
    #include <sstream>
  13. path following

    iarwain
    by iarwain · November 2014
    I'm not sure that's worth much for you, but you might be able to get some inspiration out of it.<br />I'm currently using Bezier paths for one of my projects (purely for animated visuals). The w
  14. Polygon Intersection for buoyancy

    epoulsen
    by epoulsen · June 2013
    #include &quot;Scroll.h&quot;
  15. More on Shader Coordinates vs Screen Coordinates

    kulak
    by kulak · May 2013
    #include &quot;orx.h&quot;
  16. My personal orx lazy performance test

    iarwain
    by iarwain · April 2013
    /></a><a rel="nofollow" href="https://forum.orx-project.org/index.php?p=/search&amp;Search=#include&amp;Mode=like&quot;&gt;#include&lt;/a&gt;"&
  17. Helpful vector / radians / angle snippets

    epoulsen
    by epoulsen · April 2013
    #include &lt;math.h&gt;
  18. Orx Studio

    enobayram
    by enobayram · September 2012
    #include&lt;stdio.h&gt;
  19. Orx Studio

    enobayram
    by enobayram · September 2012
    #include&lt;stdio.h&gt;
  20. Scroll - anonymous function shenanigans

    sonicbhoc
    by sonicbhoc · September 2012
    #include &quot;OrxScroll.h&quot;
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