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      <title>lifetime — Orx: Portable Game Engine</title>
      <link>https://forum.orx-project.org/index.php?p=/</link>
      <pubDate>Sun, 05 Apr 2026 22:36:34 +0000</pubDate>
          <description>lifetime — Orx: Portable Game Engine</description>
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        <title>Object lifetime has been enhanced</title>
        <link>https://forum.orx-project.org/index.php?p=/discussion/9030/object-lifetime-has-been-enhanced</link>
        <pubDate>Wed, 29 May 2019 13:38:53 +0000</pubDate>
        <category>General discussions</category>
        <dc:creator>sausage</dc:creator>
        <guid isPermaLink="false">9030@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Objects have the concept of a lifetime. This is where you can specify a value in seconds, and the object will live only for that amount of time. This is perfect for spawned objects like bullets, or temporary objects.</p>

<p>But you can also specify one or more literals to create lifetime situations that are a little richer.</p>

<p>Read how to use it here in the Learning Wiki: <a href="http://orx-project.org/wiki/en/tutorials/lifetime" rel="nofollow">http://orx-project.org/wiki/en/tutorials/lifetime</a></p>
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