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      <title>Tutorials — Orx: Portable Game Engine</title>
      <link>https://forum.orx-project.org/index.php?p=/</link>
      <pubDate>Sun, 05 Apr 2026 20:42:07 +0000</pubDate>
          <description>Tutorials — Orx: Portable Game Engine</description>
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        <title>Orx Video: Animation Synchronization</title>
        <link>https://forum.orx-project.org/index.php?p=/discussion/9039/orx-video-animation-synchronization</link>
        <pubDate>Sat, 10 Aug 2019 05:44:00 +0000</pubDate>
        <category>General discussions</category>
        <dc:creator>sausage</dc:creator>
        <guid isPermaLink="false">9039@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>A demonstration of Animation Synchronization for Orx available on Youtube.</p>

<p><a rel="nofollow" href="https://www.youtube.com/watch?v=o_Tf4aDwXKk" title="https://www.youtube.com/watch?v=o_Tf4aDwXKk">https://www.youtube.com/watch?v=o_Tf4aDwXKk</a></p>

<p>How to synchronize animations on a hierarchy of objects (parent/children) using the Orx Portable Game Engine.</p>

<p><img src="http://orx-project.org/images/stories/animsyncinorx.jpg" alt="" title="" /></p>
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        <title>New tutorials: Relative Position and Scale for Objects and Spawners</title>
        <link>https://forum.orx-project.org/index.php?p=/discussion/9032/new-tutorials-relative-position-and-scale-for-objects-and-spawners</link>
        <pubDate>Fri, 14 Jun 2019 02:21:10 +0000</pubDate>
        <category>Website</category>
        <dc:creator>sausage</dc:creator>
        <guid isPermaLink="false">9032@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Objects and Spawned objects can both operate within a Parent's relative position and scale. These two tutorials show you how easy it is:</p>

<ul>
<li><a rel="nofollow" href="http://orx-project.org/wiki/en/tutorials/useparentspace" title="UseParentSpace for Relative Object Positioning and Scaling">UseParentSpace for Relative Object Positioning and Scaling</a></li>
<li><a rel="nofollow" href="http://orx-project.org/wiki/en/tutorials/useparentspace_for_spawners" title="UseParentSpace for Spawners using Relative Position and Scale">UseParentSpace for Spawners using Relative Position and Scale</a></li>
</ul>
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    <item>
        <title>Object lifetime has been enhanced</title>
        <link>https://forum.orx-project.org/index.php?p=/discussion/9030/object-lifetime-has-been-enhanced</link>
        <pubDate>Wed, 29 May 2019 13:38:53 +0000</pubDate>
        <category>General discussions</category>
        <dc:creator>sausage</dc:creator>
        <guid isPermaLink="false">9030@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Objects have the concept of a lifetime. This is where you can specify a value in seconds, and the object will live only for that amount of time. This is perfect for spawned objects like bullets, or temporary objects.</p>

<p>But you can also specify one or more literals to create lifetime situations that are a little richer.</p>

<p>Read how to use it here in the Learning Wiki: <a href="http://orx-project.org/wiki/en/tutorials/lifetime" rel="nofollow">http://orx-project.org/wiki/en/tutorials/lifetime</a></p>
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    <item>
        <title>Beginner's Guide Updated</title>
        <link>https://forum.orx-project.org/index.php?p=/discussion/9006/beginners-guide-updated</link>
        <pubDate>Fri, 29 Jun 2018 12:45:36 +0000</pubDate>
        <category>Website</category>
        <dc:creator>sausage</dc:creator>
        <guid isPermaLink="false">9006@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Just a note that the entire <a rel="nofollow" href="http://orx-project.org/wiki/en/guides/beginners/main" title="Beginner's Guide">Beginner's Guide</a> has been revamped to work with git, and projects created using Orx's init command. It's now much more streamlined and easy to follow.</p>
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