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  1. Random Crashes on Startup

    kulak
    by kulak · May 2013
    #1 0x00007fff85aa53f4 in __CFURLEqual ()
  2. Crashes in Tutorials

    kulak
    by kulak · April 2013
    <b>iarwain wrote:</b>
  3. Crashes in Tutorials

    iarwain
    by iarwain · April 2013
    I'll have a look at the first one tonight.<br />As for the second one, it means your OpenGL driver isn't able to compile the shader used by the tutorial <a>The message "ERROR: 0:13: …
  4. Crashes in Tutorials

    kulak
    by kulak · April 2013
    #1 0x00000001018c3ff0 in orxClock_SetModifier at /Users/sergei/SWDev/CrossPlatform/orx/code/build/mac/xcode/../../../src/core/orxClock.c:1059
  5. Demo: Fish schooling / flocking / Boids code

    epoulsen
    by epoulsen · April 2013
    I've been working on a simple game with my son. Supposed to be about a penguin catching fish. I've adapted Craig Reynolds' algorithms for use with ORX (Scroll, actually), and I've posted a video de…
  6. Strange timeline issue

    sonicbhoc
    by sonicbhoc · October 2012
    [10:49:18] [SYSTEM] [orxCommand.c:orxCommand_Process():863] Can't evaluate command line [&gt; &gt; Object.GetOwnedSibling &lt;], invalid argument #1.
  7. orxConfig_Load vs automatic loading of .ini

    epoulsen
    by epoulsen · October 2012
    Short version: Loading a config file <b>not</b> named after my executable by calling orxConfig_Load() doesn't work, whereas the normal automatic loading of .ini does.<br />Long vers…
  8. Orx Studio

    ainvar
    by ainvar · September 2012
    Your solutions <a rel="nofollow" href="https://forum.orx-project.org/index.php?p=/search&amp;Search=#1&amp;Mode=like&quot;&gt;#1&lt;/a&gt; and &lt;a href=
  9. procedurally generated objects and textures

    iarwain
    by iarwain · July 2012
    tutorial (#12)</a> where I create normal maps on the fly and the <a href="http://orx-project.org/wiki/en/orx/tutorials/community/iarwain/compositing" rel="nofollow">co
  10. Vote for ORX at indiegametools.com :)

    Mhyre
    by Mhyre · May 2012
    <br />Because Orx deserves to be &lt;a href="https://forum.orx-project.org/index.php?p=/search&amp;Search=#1&amp;Mode=like&quot;&gt;#1&lt;/a&gt; twice!
  11. Vote for ORX at indiegametools.com :)

    ChaoticCactus
    by ChaoticCactus · May 2012
    Funny! That's exactly how I found ORX too. Glad that I found it though. <img src="https://forum.orx-project.org/resources/emoji/lol.png" title=":D" alt=":D" height=&
  12. Vote for ORX at indiegametools.com :)

    Mhyre
    by Mhyre · May 2012
    Voted for it, glad to see it's now &lt;a href="https://forum.orx-project.org/index.php?p=/search&amp;Search=#1&amp;Mode=like&quot;&gt;#1&lt;/a&gt;! =]
  13. Problem with Build

    iarwain
    by iarwain · March 2012
    really take the time to change the tutorial #1-#9 and make stand alone applications with those, I'm sure they're easier for beginners.<br />Anyway, I'd <b>really</b> recommend follo
  14. Drawing text dinamically

    iarwain
    by iarwain · February 2012
    <br />If you want to change the font dynamically, I'd recommend to either delete that button and recreate one with the new font or to use the localization module that can associate localized tex
  15. DrawCircle causes SIGSEGV

    AlgoJerViA
    by AlgoJerViA · February 2012
    Well, something seems very strange but you will find the project in a working state. If it behave the same for you as for me commenting out the Player.Graphic in Player.ini will give
  16. Help a noob

    acksys
    by acksys · February 2012
    CharacterWidthList = 7#3#7#10#10#6#10#10#10#10#10#10#10#10#10#10#10#10#10#10#10#10#7#7#10#10#13#10#10#10#10#10#10#13#10#10#13#10#13#10#10#10#10#10#10#10#10#10#7#7#10#10#13#10#10#10#10#10#10#13#10#10#1
  17. Max 8 vertices limit

    iarwain
    by iarwain · February 2012
    especially in this file: &lt;a href=">https://orx.svn.sourceforge.net/svnroot/orx/trunk/tutorial/bin/11_ParticlePhysics.ini</a><br />The MaskBody is using a few parts to match
  18. How to achive these in ORX?

    iarwain
    by iarwain · January 2012
    <br />Writing shaders is actually very easy (I actually learned them when adding their support to orx). There's a tutorial (#12) about that. <img src="https://forum.orx-project.org/resou
  19. Several newbie questions (Windows/Visual C++)

    iarwain
    by iarwain · December 2011
    <b>ForSpareParts wrote:</b>
  20. error in compiling Tutorial code in linux x86_64

    iarwain
    by iarwain · December 2011
    - &lt;a href=">You can use the codelite project file to build all the tutorials if you want (or at least to look at the command line parameters sent to gcc). If you use the SVN version, y
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