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  1. Demo: Fish schooling / flocking / Boids code

    epoulsen
    by epoulsen · April 2013
    <br />For <a>For </a><a rel="nofollow" href="https://forum.orx-project.org/index.php?p=/search&amp;Search=#2&amp;Mode=like&quot;&gt;#2&lt;/a&
  2. Array cheap tadalafil

    by · January 2013
    <a href="http://buycialisusa.com/#27909" rel="nofollow">http://buycialisusa.com/#27909</a> - generic cialis online
  3. Orx Studio

    ainvar
    by ainvar · September 2012
    Your solutions <a rel="nofollow" href="https://forum.orx-project.org/index.php?p=/search&amp;Search=#1&amp;Mode=like&quot;&gt;#1&lt;/a&gt; and &lt;a href…
  4. Orx Studio

    iarwain
    by iarwain · September 2012
    <br />That's what I meant. I was not speaking of your final decision for Ocean, I was referring to <a href="https://forum.orx-project.org/discussion/2326&amp;limit=20#2342" rel=
  5. Problem with Code?

    iarwain
    by iarwain · March 2012
    What acksys said.<br />Also you have no include to a header file that would define your StandAlone C++ class. Right now your compiler has no idea what the StandAlone class is.<br />I belie
  6. [WIP] Implement premake

    iarwain
    by iarwain · March 2012
    [string &quot;function io.capture()...&quot;]:30: bad argument #2 to 'format' (string expected, got no value)
  7. [WIP] Implement premake

    AlgoJerViA
    by AlgoJerViA · March 2012
    [string &quot;function io.capture()...&quot;]:30: bad argument #2 to 'format' (string expected, got no value)
  8. Contexts?

    iarwain
    by iarwain · February 2012
    You might want to re-read the tutorial <a rel="nofollow" href="https://forum.orx-project.org/index.php?p=/search&amp;Search=#2&amp;Mode=like&quot;&gt;#2&lt;/a&
  9. noob, linux, building from source doesn't work

    iarwain
    by iarwain · February 2012
    I've never used Grey's tutorials myself so, give me a second!<br />*Quickly read Grey's tutorial #2*<br />Ok, so the purple screen is what you want. It's just a viewport with a background
  10. Help a noob

    Katarak
    by Katarak · February 2012
    aksys, if you build from source you shouldn't have a problem.<br />The executables in the pre built binaries are packed, and most anti-viruses don't like that.<br />Mystic, can't help you
  11. orx on iPhone - fps at ~45

    iarwain
    by iarwain · January 2012
    What we've learned so far is that you're definitely not CPU-bound, the whole simulation taking at worst 0.75ms for updating all your objects/spawners (screenshot #2) and the CPU-side rendering part is
  12. Not able to combine animations and shaders?

    iarwain
    by iarwain · December 2011
    Hi MattP,<br />I've fixed a related issue a few weeks ago. Actually it might be the same issue: if your animation's graphic a full texture or a sub-region of a bigger texture/spritesheet (or te…
  13. Controlling FPS

    iarwain
    by iarwain · November 2011
    <b>luciano wrote:</b>
  14. Object deletion

    iarwain
    by iarwain · November 2011
    Hi Tobi,<br />Nice to see you around.<br />A few months ago, Laschweinski asked the same thing here: <a href="https://forum.orx-project.org/discussion/2185&amp;catid=12#2185&qu
  15. [SOLVED] undefined reference to orxMain (Android)

    faistoiplaisir
    by faistoiplaisir · October 2011
    Hi,<br />For the multitouch, take a look here :<br /><a href="https://forum.orx-project.org/discussion/2490&amp;catid=16#2490" rel="nofollow">https://forum.or
  16. font problem and ttf support

    iarwain
    by iarwain · April 2011
    CharacterWidthList = 25#7#9#20#13#16#4#8#8#11#15#4#9#5#12#15#10#16#15#17#16#16#15#16#15#5#5#16#15#16#22#16#14#14#15#16#15#15#15#6#14#17#16#19#14#15#15#14#14#18#17#14#15#25#17#17#16#10#12#9#15#19#9#13#
  17. Render

    iarwain
    by iarwain · January 2011
    It's totally unrelated to your config issue, but you should consider not storing your frames horizontally as every horizontal line of a single frame won't be consecutive to the previous and next one.
  18. Crash In IPhone

    jtianling
    by jtianling · May 2010
    if there is hardcoded limit on the number of contact pairs in box2D,it can't explain this crash now.<br />This time,it crashed when there are only two contact with a few balls less than ten.<…
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