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  1. Moving Callbacks to other Code Units

    sausage
    by sausage · August 2012
    #define INPUTCONTROLLER_H
  2. ScrollEd

    KarloBob
    by KarloBob · July 2012
    Hello <img src="https://forum.orx-project.org/resources/emoji/smile.png" title=":)" alt=":)" height="20" /><br />You have to complete the first Scr…
  3. Another problem... D:

    ChaoticCactus
    by ChaoticCactus · March 2012
    #define __STANDALONE_H__
  4. Drawing text dinamically

    luciano
    by luciano · February 2012
    #define __ENGINE_OBJETOS_BOTON_H__
  5. [WIP] Implement premake

    iarwain
    by iarwain · February 2012
    <b>AlgoJerViA wrote:</b>
  6. [WIP] Implement premake

    AlgoJerViA
    by AlgoJerViA · February 2012
    Sublime text 2 looks really awesome but at least for the moment i decided to try to learn to code in vim. I suffer from the well known syndrome of over complication of things in the name of... it can…
  7. Max 8 vertices limit

    iarwain
    by iarwain · February 2012
    #define b2_maxPolygonVertices 8
  8. Of orx, Scroll, C, C++ and Obj-C, OOP and DOD

    godexsoft
    by godexsoft · January 2012
    <br />Yes. Data-driven is good. But you always know that your code supports the following types of resources: texture, sound, ...; it's always a predefined set which is known at compile time.<
  9. Controlling FPS

    luciano
    by luciano · November 2011
    #define ST2D(n) static_cast&lt;orxDOUBLE&gt;(n)
  10. events problem

    luciano
    by luciano · November 2011
    #define __ENGINE_GAMEOBJECT_H__
  11. Debug build of Mushroomstew

    iarwain
    by iarwain · November 2011
    As Scroll can be found in this thread, I'm going to post the "instructions/doc" I usually send to people when sending them a version of it:<br /><blockquote class="Quote UserQ…
  12. orxObject definitions in other code units

    sausage
    by sausage · October 2011
    #define SEPARATE_H
  13. orxObject definitions in other code units

    sausage
    by sausage · October 2011
    #define SEPARATE_H
  14. [SOLVED] Bus error on Mac OS 10.7

    Sheelda
    by Sheelda · October 2011
    #define orxIPHONE
  15. [SOLVED] Bus error on Mac OS 10.7

    Sheelda
    by Sheelda · October 2011
    Hi, thanks for your help!<br />I'm trying to compile the trunk version of orx (with xcode 4), every externals have been recompiled but I get this error when linking the library (orx and orx-emb…
  16. Windowed ORX

    iarwain
    by iarwain · October 2011
    <b>ainvar wrote:</b>
  17. Windowed ORX

    ainvar
    by ainvar · October 2011
    <b>iarwain wrote:</b>
  18. v1.3rc0 has been released!

    iarwain
    by iarwain · May 2011
    module with optional runtime graphical display (#define __orxPROFILER__)<br />* IMPORTANT: Added OpenGL ES 2.0 support for iPhone/iPod Touch/iPad + full shader pipeline (including custom shader
  19. Sound recording support for Orx

    tdomhan
    by tdomhan · November 2010
    <blockquote class="Quote UserQuote">
  20. Sound recording support for Orx

    iarwain
    by iarwain · November 2010
    Testing is recording is available might be a useful function, you're right. I was thinking at first they could just check the return status of StartRecording(), but it's probably better to have a sep…
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