Sign In · Register
  • Categories
  • Discussions
  • Sign In
Orx: Portable Game Engine
Sign In · Register

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In Register
Home › Search
  1. Moving Callbacks to other Code Units

    sausage
    by sausage · August 2012
    #include "orx.h"
  2. Moving Callbacks to other Code Units

    sausage
    by sausage · August 2012
    <pre><code>#include &quot;orx.h&quot;
  3. Objects in non-static instances of classes

    KarloBob
    by KarloBob · July 2012
    Hello again <img src="https://forum.orx-project.org/resources/emoji/smile.png" title=":)" alt=":)" height="20" /><br />I've encountered a very weird
  4. Another problem... D:

    ChaoticCactus
    by ChaoticCactus · March 2012
    #include &quot;orx.h&quot;
  5. Another problem... D:

    ChaoticCactus
    by ChaoticCactus · March 2012
    <br />Since it referenced to Main.cpp here's the code for that:<br /><pre><code>#include &quot;StandAlone.h&quot;
  6. Problem with Code?

    ChaoticCactus
    by ChaoticCactus · March 2012
    <pre><code>#include &quot;StaticScene.ini&quot;
  7. Problem with Build

    iarwain
    by iarwain · March 2012
    <br />So in the end, it should be something like:<br /><pre><code>#include &quot;orxPluginAPI.h&quot;
  8. Problem with Build

    faistoiplaisir
    by faistoiplaisir · March 2012
    <pre><code>#include &quot;orxPluginAPI.h&quot;
  9. Drawing text dinamically

    luciano
    by luciano · February 2012
    #include &quot;../GameObject.h&quot;
  10. SVN build error in orxPhysics.cpp

    acksys
    by acksys · February 2012
    I synced SVN today and had a build error in Xcode in orxPhysics.cpp<br /><a> (Xcode couldn't find this file)<br />I tried it again with the Xcode test project to make sure I didn't …
  11. Controlling FPS

    luciano
    by luciano · November 2011
    <pre><code>#include &quot;FpsSimple.h&quot;
  12. events problem

    luciano
    by luciano · November 2011
    #include &lt;orx.h&gt;
  13. events problem

    luciano
    by luciano · November 2011
    Main.cpp<br /><a rel="nofollow" href="https://forum.orx-project.org/index.php?p=/search&amp;Search=#include&amp;Mode=like&quot;&gt;#include&lt;/a&gt;&qu
  14. Debug build of Mushroomstew

    iarwain
    by iarwain · November 2011
    =&gt;<br /></a><a></a><a rel="nofollow" href="https://forum.orx-project.org/index.php?p=/search&amp;Search=#include&amp;Mode=like&quot;&g
  15. orxObject definitions in other code units

    sausage
    by sausage · October 2011
    <pre><code>#include &quot;orx.h&quot;
  16. orxObject definitions in other code units

    sausage
    by sausage · October 2011
    <pre><code>#include &quot;orx.h&quot;
  17. [SOLVED] Bus error on Mac OS 10.7

    Sheelda
    by Sheelda · October 2011
    #include &lt;TargetConditionals.h&gt;
  18. compiling from source - linux 64bit

    iarwain
    by iarwain · June 2011
    <b>plan_rich wrote:</b>
  19. compiling from source - linux 64bit

    plan_rich
    by plan_rich · June 2011
    No there is no callstack trace... <img src="https://forum.orx-project.org/resources/emoji/frowning.png" title=":(" alt=":(" height="20" /><br />I t…
  20. Linux Packages

    eyecreate
    by eyecreate · January 2011
    to use when compiling for Orx. (using "#include " should work.)<br />These should be the minimum to get something running Orx running, but I would like, if I get the time, to make a o
Previous Next
▲
© 2018 Orx Portable Game Engine