I'll have a look at the first one tonight.<br />As for the second one, it means your OpenGL driver isn't able to compile the shader used by the tutorial <a>The message "ERROR: 0:13: …
I've been working on a simple game with my son. Supposed to be about a penguin catching fish. I've adapted Craig Reynolds' algorithms for use with ORX (Scroll, actually), and I've posted a video de…
Short version: Loading a config file <b>not</b> named after my executable by calling orxConfig_Load() doesn't work, whereas the normal automatic loading of .ini does.<br />Long vers…
tutorial (#12)</a> where I create normal maps on the fly and the <a href="http://orx-project.org/wiki/en/orx/tutorials/community/iarwain/compositing" rel="nofollow">co
Funny! That's exactly how I found ORX too. Glad that I found it though. <img src="https://forum.orx-project.org/resources/emoji/lol.png" title=":D" alt=":D" height=&
really take the time to change the tutorial #1-#9 and make stand alone applications with those, I'm sure they're easier for beginners.<br />Anyway, I'd <b>really</b> recommend follo
<br />If you want to change the font dynamically, I'd recommend to either delete that button and recreate one with the new font or to use the localization module that can associate localized tex
Well, something seems very strange but you will find the project in a working state. If it behave the same for you as for me commenting out the Player.Graphic in Player.ini will give
especially in this file: <a href=">https://orx.svn.sourceforge.net/svnroot/orx/trunk/tutorial/bin/11_ParticlePhysics.ini</a><br />The MaskBody is using a few parts to match
<br />Writing shaders is actually very easy (I actually learned them when adding their support to orx). There's a tutorial (#12) about that. <img src="https://forum.orx-project.org/resou
- <a href=">You can use the codelite project file to build all the tutorials if you want (or at least to look at the command line parameters sent to gcc). If you use the SVN version, y