Sign In · Register
  • Categories
  • Discussions
  • Sign In
Orx: Portable Game Engine
Sign In · Register

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In Register
Home › Search
  1. Cursed lifes:Part I: Argondon Kingdom

    iarwain
    by iarwain · January 2010
    Will do at some point, when I have some free time for that. My current big priority still remains the iPhone port.<br />But before being able to use the level editor, you might want to master wh
  2. New people!

    iarwain
    by iarwain · November 2009
    to write a single line of code (cf. tutorial #10).<br />Again there's a very basic UI example in Drops and you'll see a more advanced one in ScrollEd (the editor embedded in Scroll engine) that
  3. New people!

    iarwain
    by iarwain · November 2009
    <br />Very easily by writing your C++ code and calling orx's C code natively. There are two examples in the tutorial (#10 &amp; #11). In a couple of days I'll also release Scroll which is a
  4. Box2D Joints

    iarwain
    by iarwain · November 2009
    &amp; &lt;a href=">The default .ini file (named after your executable) will be automatically loaded, but, at runtime, you can load any other config file you want, clear info, add/over
  5. I need help with compiling and linking the source

    iarwain
    by iarwain · March 2009
    want to build a standalone executable (tutorial #10), you won't need these switches.<br />That's for the linking part.<br />Now, you also need to provide all the preprocessor flags. On th
Previous
▲
© 2018 Orx Portable Game Engine