Mmh, to which scripts are you referring?<br />Those for orx itself and the tutorials?<br />It shouldn't matter as orx doesn't use any of C++11 new features in the rare C++ parts (mostly th
Short version: Loading a config file <b>not</b> named after my executable by calling orxConfig_Load() doesn't work, whereas the normal automatic loading of .ini does.<br />Long vers…
<br />If you want to change the font dynamically, I'd recommend to either delete that button and recreate one with the new font or to use the localization module that can associate localized tex
- <a href=">You can use the codelite project file to build all the tutorials if you want (or at least to look at the command line parameters sent to gcc). If you use the SVN version, y
Hi and welcome here, Melvina!<br />I just checked the links for tutorials <a>There are two files: CreationTemplate.ini and SettingsTemplate.ini, in the /bin folder, that contain all the c…
Hi Kenn and welcome here!<br />I can provide you with such a template, but actually everytime I start a new XCode project I use the tutorial project file as template. I keep either the tutorial
Ekerik's totally right.<br />Also if you use the locale module for localization, whenever you select a new language, all the text objects will be updated automatically (cf. tutorial #10).<br
<br />You should then have something more like the FPS display. <img src="https://forum.orx-project.org/resources/emoji/smile.png" title=":)" alt=":)" height=&qu
Hi juha!<br />I haven't vs 2010 express at home yet, but I think I know the issue. Grey's tutorial was for creating a new project for a stand alone executable made with orx.<br />However,