To sum it up, I'll address <a rel="nofollow" href="https://forum.orx-project.org/search?Search=#13&Mode=like">#13</a> & <a href=…
Yep I am working on an ide right now (commit <a>I am using kivy for the UI interface. It uses python and my positive experience on python portability is probably the main reason for choosing it…
especially in this file: <a href=">https://orx.svn.sourceforge.net/svnroot/orx/trunk/tutorial/bin/11_ParticlePhysics.ini</a><br />The MaskBody is using a few parts to match
<br />Good idea for the thread. As for using the tutorial <a rel="nofollow" href="https://forum.orx-project.org/search?Search=#11&Mode=like">#11<
Hi Kenn and welcome here!<br />I can provide you with such a template, but actually everytime I start a new XCode project I use the tutorial project file as template. I keep either the tutorial…
Since we began to discuss it in my <a href="https://forum.orx-project.org/discussion/1125&start=6#1136" rel="nofollow">help thread</a> about shaders, I figured
I'm using a body with multiple mesh parts for the orx logo that collides with the particles. <img class=" title=":)"><br /><blockquote class="Quote UserQuote&qu
Custom bitmap support has been added after 1.1 so there's no info on the wiki yet.<br />However, in the iPhone-beta-1.2 package, the CreationTemplate.ini contains info about how to setup a custo
Hi juha!<br />I haven't vs 2010 express at home yet, but I think I know the issue. Grey's tutorial was for creating a new project for a stand alone executable made with orx.<br />However,…
Will do at some point, when I have some free time for that. My current big priority still remains the iPhone port.<br />But before being able to use the level editor, you might want to master wh
<br />Very easily by writing your C++ code and calling orx's C code natively. There are two examples in the tutorial (#10 & #11). In a couple of days I'll also release Scroll which is a
Yep a collision map could be interesting to use, that's true.<br />As for the concave polys, right now you can make irregular shapes on an object with compounds made of circles, boxes and conve…