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  1. Improving the robustness and scalability of the configuration system

    Tang
    by Tang · January 2022
    #11 0x00007ffff7743e28 in orxObject_UpdateAll (_pstClockInfo=0x7ffff2ca0908, _pContext=0x0) a
  2. Improving the robustness and scalability of the configuration system

    iarwain
    by iarwain · January 2022
    #11 0x00007ffff7743e28 in orxObject_UpdateAll (_pstClockInfo=0x7ffff2ca0908, _pContext=0x0) a
  3. Improving the robustness and scalability of the configuration system

    Tang
    by Tang · January 2022
    #11 0x00007ffff7743e28 in orxObject_UpdateAll (_pstClockInfo=0x7ffff2ca0908, _pContext=0x0) a
  4. Learning - snags / hangups

    iarwain
    by iarwain · January 2017
    To sum it up, I'll address <a rel="nofollow" href="https://forum.orx-project.org/search?Search=#13&amp;Mode=like&quot;&gt;#13&lt;/a&gt; &amp; &lt;a href=…
  5. I'm back

    Knolan
    by Knolan · November 2014
    Yep I am working on an ide right now (commit <a>I am using kivy for the UI interface. It uses python and my positive experience on python portability is probably the main reason for choosing it…
  6. Random Crashes on Startup

    kulak
    by kulak · May 2013
    #11 0x00007fff8456998b in TISGetInputSourceProperty ()
  7. Crashes in Tutorials

    kulak
    by kulak · April 2013
    #11 0x0000000100002a0a in orx_Execute at /Users/sergei/SWDev/CrossPlatform/orx/tutorial/build/mac/xcode/../../../../code/include/orx.h:346
  8. Max 8 vertices limit

    iarwain
    by iarwain · February 2012
    especially in this file: &lt;a href=">https://orx.svn.sourceforge.net/svnroot/orx/trunk/tutorial/bin/11_ParticlePhysics.ini</a><br />The MaskBody is using a few parts to match
  9. Non-Scrolling Game

    iarwain
    by iarwain · September 2011
    <br />Good idea for the thread. As for using the tutorial <a rel="nofollow" href="https://forum.orx-project.org/search?Search=#11&amp;Mode=like&quot;&gt;#11&lt;
  10. font problem and ttf support

    iarwain
    by iarwain · April 2011
    CharacterWidthList = 25#7#9#20#13#16#4#8#8#11#15#4#9#5#12#15#10#16#15#17#16#16#15#16#15#5#5#16#15#16#22#16#14#14#15#16#15#15#15#6#14#17#16#19#14#15#15#14#14#18#17#14#15#25#17#17#16#10#12#9#15#19#9#13#
  11. XCode template

    iarwain
    by iarwain · February 2011
    Hi Kenn and welcome here!<br />I can provide you with such a template, but actually everytime I start a new XCode project I use the tutorial project file as template. I keep either the tutorial…
  12. WIP: Robin Graves

    newton64
    by newton64 · September 2010
    Since we began to discuss it in my <a href="https://forum.orx-project.org/discussion/1125&amp;start=6#1136" rel="nofollow">help thread</a> about shaders, I figured
  13. Oject rotation problem

    iarwain
    by iarwain · August 2010
    I'm using a body with multiple mesh parts for the orx logo that collides with the particles. &lt;img class=" title=":)"><br /><blockquote class="Quote UserQuote&qu
  14. About Text display on IPhone

    iarwain
    by iarwain · May 2010
    Custom bitmap support has been added after 1.1 so there's no info on the wiki yet.<br />However, in the iPhone-beta-1.2 package, the CreationTemplate.ini contains info about how to setup a custo
  15. SVN ORX and visual C++ 2010

    iarwain
    by iarwain · February 2010
    Hi juha!<br />I haven't vs 2010 express at home yet, but I think I know the issue. Grey's tutorial was for creating a new project for a stand alone executable made with orx.<br />However,…
  16. Cursed lifes:Part I: Argondon Kingdom

    iarwain
    by iarwain · January 2010
    Will do at some point, when I have some free time for that. My current big priority still remains the iPhone port.<br />But before being able to use the level editor, you might want to master wh
  17. New people!

    iarwain
    by iarwain · January 2010
    * Changed tutorial &lt;a href="https://forum.orx-project.org/search?Search=#11&amp;Mode=like&quot;&gt;#11&lt;/a&gt; (spawner/shader) shader code
  18. New people!

    iarwain
    by iarwain · November 2009
    <br />Very easily by writing your C++ code and calling orx's C code natively. There are two examples in the tutorial (#10 &amp; #11). In a couple of days I'll also release Scroll which is a
  19. Box2D Joints

    iarwain
    by iarwain · November 2009
    <b>eyecreate wrote:</b>
  20. Perfect Pixel Collision

    iarwain
    by iarwain · June 2009
    Yep a collision map could be interesting to use, that's true.<br />As for the concave polys, right now you can make irregular shapes on an object with compounds made of circles, boxes and conve…
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