I've worked on high profile commercial games that had platforming elements in the past, and usually the solution we ended up using was #3 when the engine allowed it or something close to #4. Keep in m
I managed to find the problematic part. Yay. <img src="https://forum.orx-project.org/resources/emoji/sunglasses.png" title="B)" alt="B)" height="20" />&…
I got a very good idea of how the system works by reading this post: <a href="https://forum.orx-project.org/discussion/4714&catid=16#4714" rel="nofollow">https://foru
Take a look at this post :<br /><a href="https://forum.orx-project.org/discussion/4117&catid=17#4117" rel="nofollow">https://forum.orx-project.org/discussion/41
if there is hardcoded limit on the number of contact pairs in box2D,it can't explain this crash now.<br />This time,it crashed when there are only two contact with a few balls less than ten.<…
As you've probably seen in <a href="https://forum.orx-project.org/discussion/281&limit=6&start=12#467" rel="nofollow">this thread</a>, BobTheFish was pl