should help mitigate this issue, but won't completely solve it. Perhaps if there was a good way to automate the tutorials with unit tests, it'd be easier to see when things get out of sync (at least
Thanks to iarwain and sausage for the responses. Here are some of the CatLog error messages:<br />delvikvm L<br />Failed resolving Lorg/orxproject/orxtest/OrxDemo$1; interface 815 'Landr…
Hi viavia,<br />I fixed all except #8: it's actually a feature that's only partly implemented. You're right that when saying that the way it is right now, flagging the table as dirty won't have
#8 0x0000000101969f05 in orxRender_Home_RenderViewport(__orxVIEWPORT_t const*) at /Users/sergei/SWDev/CrossPlatform/orx/code/build/mac/xcode/../../../include/../plugins/Render/Home/orxRender.c:1987
<i>January 15 </i><br />Moved the test map around a little to have 8 doors side by side for testing. Built door indexes into the rumours system to tie a room to each rumour piece an…
rel="nofollow">https://forum.orx-project.org/discussion/670&limit=6&start=12#806</a><br />By watching the accelerometer values (through the joystick inputs) i
if there is hardcoded limit on the number of contact pairs in box2D,it can't explain this crash now.<br />This time,it crashed when there are only two contact with a few balls less than ten.<
Doh !! that's Tutorial 4 !!<br />But it's 4 hours of tests on the ini file to make something and i'm stuck.<br />I need some answers.<br />I've added an object without problems and…