rel="nofollow">the tutorial #9: Scrolling</a>.<br />I'm not exactly sure how to achieve the opposite, probably by updating your objects scales depending on their distance fro
#9 0x00000001019520c0 in orxRender_Home_RenderAll(__orxCLOCK_INFO_t const*, void*) at /Users/sergei/SWDev/CrossPlatform/orx/code/build/mac/xcode/../../../include/../plugins/Render/Home/orxRender.c:208
really take the time to change the tutorial #1-#9 and make stand alone applications with those, I'm sure they're easier for beginners.<br />Anyway, I'd <b>really</b> recommend follo
<br />I talked about the problem in<br />Re:when orx support ipad?<br /><a href="https://forum.orx-project.org/discussion/922&catid=12#922" rel="nofollow&qu
/><br />So yes, tutorial #1-#9 are confusing as they create plugins for orx launcher. Tutorials 10&11 are for making stand alones though. But it's probably better to go with Grey's o
Ahh, never noticed this topic before! Yes, my tutorials (which include the Visual Studios introduction) are about making a stand-alone application that uses ORX dynamic libraries (dlls). The standard…
Hi juha!<br />I haven't vs 2010 express at home yet, but I think I know the issue. Grey's tutorial was for creating a new project for a stand alone executable made with orx.<br />However,…