/** * @file spookyparty.cpp * @date 11-Jan-2020 */ #include "orx.h" using namespace std; /* * This is a basic code template to quickly and easily get started with a project or
/** * @file spookyparty.cpp * @date 11-Jan-2020 */ #include "orx.h" using namespace std; /* * This is a basic code template to quickly and easily get started with a project or
Datei oder Verzeichnis nicht gefunden #include <GL/gl.h> ^~~~~~~~~ compilation terminated. orxLIB.make:416: recipe for target 'obj/x64/Debug/orxLIB/orxPlugin_EmbeddedList
* If the project gets big enough, is it possible to distribute C++ code in multiple modules? theoretically yes! Orx uses a simplified form of C++ but it is still C++ standard, so it is sufficient to c
* If the project gets big enough, is it possible to distribute C++ code in multiple modules? theoretically yes! Orx uses a simplified form of C++ but it is still C++ standard, so it is sufficient to c
Well, actually I just added a way to support the main config file as part of an archive by letting users add a bootstrap function that will get called when the orxConfig module is ready but before any
I'm not sure that's worth much for you, but you might be able to get some inspiration out of it.<br />I'm currently using Bezier paths for one of my projects (purely for animated visuals). The w