Hey there, after a long hiatus I've now picked up developing my little game again. I've just upgraded from 1.3 to 1.5 and really like what's been happening to orx while I've been "gone".
Anyway, I've noticed on my main dev PC, a Dell laptop, that keys sometimes hang. It seems like it's when I hold down several keys and then let go of at least two at more at the same time. The input is still active, and orxKeyboard_IsKeyPressed keeps returning true.
If I plug in an external keyboard, I don't have the problem.
I'm guessing this is some kind of problem specific to my computer right? A driver that needs updating maybe?
Just wanted to check if anyone knows whether this could potentially be a common issue for other people out there, or if there are any workarounds I could do in my own code?
Nice to see you around!
I've never experienced sticky keys myself but it might be a known issues with GLFW 2.7. You should check their forums to see if you can find anything related.
I plan to upgrade to GLFW 3.0 before orx 1.6, but it is not a trivial task (as Elmindreda removed a feature in GLFW 3.0 that I was using for orx and will have to re-implement during the integration process). Maybe that version will behave more nicely for you. No ETA though, sorry!
Couldn't find anything relevant when googling about the issue and GLFW, but haven't been searching a lot. Nothing I'm too concerned about, but definitely interested to hear if anyone has had any similar problems.
I'll let you know when GLFW 3.0 is integrated, hopefully that'll make a difference.
Edit : Get joystick names, setting window position (not sure if its now present or not)