every now and then I get messages like "Can't push marker <orxFXPointer_Update> [ID: -102486383] as it's already currently pushed.
It's not only the orxFXPointer_Update but also for example the orxAnimPointer_Update.
This mesage is followed by a lot of "Skipping marker pop.".
All the messages will cause hiccups in the game.
So first of all: Any idea, what the cause could be?
secondly: can I turn the profiler off somehow?
Comments
hint for others: there is a define called __orxPROFILER__ inside orxProfile.h. Although it's only active in debug builds anyway.
that said it would probably still be intersting to find out where those messages come from.
I couldn't repro it though.
is there something I could do helping to resolve this?
Otherwise I'm afraid you'll have to trace the push/pop calls by yourself so as to spot the problem.