stupid virus scanners

so avast is retarded and says

orx-dev-msvs2008-1.3rc0orx-1.3rc0dev-msvs2008inorx.exe
Infection: win32:Dialer-gen [Dialer]

only does it to the msvs version not the ming version problem is i have dll issues with the ming version...

anyways if anyone knows how to make avast STFU about something i know isent infected id appreciate it


ohh and Hi im kinda new

Comments

  • edited August 2011
    Hi and welcome!

    I'm not surprised for the antivirus (though my version of avast didn't complain with the exe): it often happens to compressed executable. One option would be to decompress the .exe/.dll files with UPX (http://upx.sourceforge.net/) and then AVAST should give you some rest.

    The other option, probably the best, would be to sync orx's SVN repository (the /trunk folder) directly on sourceforge and compile orx yourself.
    There are project files for MSVS and CodeLite and it'll compile out of the box (no need to pay attention to the dependencies, they're all pre-compiled).
  • edited August 2011
    sync orx's SVN repository (the /trunk folder)

    this is accomplished how? lol this is why im using a engine i dont have the skill or know how yet to know a lot of this
  • edited August 2011
    Ahah, no worries.

    I assume you're on windows, so first of all you need a SVN client. My favourite one on windows is TortoiseSVN. It integrates directly in the explorer: http://tortoisesvn.net/

    When it's installed, right click on the folder where you want to sync orx and select "SVN Checkout".

    In the address bar for the repository, use:
    https://orx.svn.sourceforge.net/svnroot/orx/trunk
    

    Then click OK and go drink a coffee. ;)

    Assuming you synced orx in c:orx, you'll now find the project files for compiling orx in c:orxcodeuild. You can either go with visual studio or mingw.

    Choose one of the "embedded dynamic" version (either debug, release or profile) and compile. You can start directly my playground from there and see if it works (that's where I test all the new features).

    You can then find the include files in c:orxinclude, the .lib files in c:orxcodelibdynamic and the .dll/.exe files in c:orxcodein.

    You should have you need to do your own dev now and follow the tutorials on the wiki. Let us know if you have any other issue.
  • edited August 2011
    alright now i have the power!!!!...

    needs more tutorials perhaps ill write a few while im making this game.

    im planning to go commercial with this game and hopefully make some money do you have a splash screen i can use during init to advertize your fine work with orx?
  • edited August 2011
    Yep, more tutorials is always for the better! :)

    Thanks for offering to display a splash screen.
    Mmh, I don't think I have one anywhere but I can check a few different projects out there and ask if someone made one. The only thing I have is orx's logo (you have the svg version in orx's root folder and a png one in tutorialsdataobjects I think).

    Don't hesitate to ask if you have any issue while learning/using orx as there's a bunch of hidden features that can help a lot but are not always very easy to find. ;)
  • edited August 2011
    i will but im also going to dive into orx and see what i can pull out on my own and ill do a tutorial for how i setup codelite with gcc 4.5.2 later
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