Hey guys! The project is coming along great, and hopefully by the end of the week we won't have just squares shooting squares!
We have a month left to work on this project, and its coming along nicely. But I just thought of something. It would be nice to have multiple spawners attached to an object to make complex bullet patterns easy to create. It would also be nice to be able to swap out spawners on a live object and have the new spawner operate automatically when attached (wave delay and wave size parameters). Are either of these things possible? Are there workarounds if they don't?
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Can't wait to see it!
You can swap spawners on the fly, look for the orxObject_LinkStructure/orxObject_UnlinkStructure functions.
As for multiple spawners, you can use dummy child objects as a workaround, each with its own spawner and enabling/disabling them.