Sup guys, so I've been making quite a few little fluff games to keep drilling the process of coding on this engine into my head. And regardless of how many times I make a quick game I have issues with making the animation start, when using the event handler recommended in the tuts I always get "Animation has Stopped" before it even gets a chance to initialize, any tips on animation debugging and common mistakes would be very welcome. :laugh:
(edit: idk if it clarifies to my more specific question at hand of dealing with "Animation has Stopped" but I do get the entire sprite sheet I have created to show up , just not the TextureCorner's, in animation)
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We can had extra pairs of eyes if you post your config here too.
http://pastebin.com/2pZ0CVm8
As for the frames you've defined, they should all be 125x125 beginning at the top left corner (0, 0), from what I can see.
You might want to define the default key duration for your anim, that will be applied to all the keys that don't have a specific duration.
I'm in the process of changing all this and trying to make something much more user friendly. Right now declaring animations is a huge choir. Working on it!
Whoo, animations are working and look not too bad, linklist was all i needed, thx Iarwain. :cheer:
edit: well I got what I achieved not by means of the orxINPUT api but simply a null else statement, but muchas gracias for the assist.
But for the records: (!orxInput_IsActive("MyInput") && orxInput_HasNewStatus("MyInput")) means the input just got deactivated this frame.