Mirroring stuff

edited February 2012 in Help request
The least descriptive subject on the forum board award goes to... :P

Anyway, our team has laid out our game so that we have spawners that spawn enemies that spawn bullets (that can potentially spawn bullets... just like every Japanese shooter lol)

Right now I have copies of the same FX with the only change being a negated X or Y value operating on speed. The documentation says that flip only affects the visual. Is there another way to flip things so that speed and position are relative to the direction the object is facing?

Comments

  • edited February 2012
    Mmh, haven't done that for a long time, but you can try to set a negative scale on your object, that should theoretically work. :)
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